OF-DL/OF DL.Core/Utils/ThrottledStream.cs

133 lines
3.9 KiB
C#

using System.Reactive.Concurrency;
namespace OF_DL.Utils;
public class ThrottledStream : Stream
{
private readonly int maxBytesPerSecond;
private readonly Stream parent;
private readonly IScheduler scheduler;
private readonly bool shouldThrottle;
private readonly IStopwatch stopwatch;
private long processed;
public ThrottledStream(Stream parent, int maxBytesPerSecond, IScheduler scheduler, bool shouldThrottle)
{
this.shouldThrottle = shouldThrottle;
this.maxBytesPerSecond = maxBytesPerSecond;
this.parent = parent;
this.scheduler = scheduler;
stopwatch = scheduler.StartStopwatch();
processed = 0;
}
public ThrottledStream(Stream parent, int maxBytesPerSecond, bool shouldThrottle)
: this(parent, maxBytesPerSecond, Scheduler.Immediate, shouldThrottle)
{
}
public override bool CanRead => parent.CanRead;
public override bool CanSeek => parent.CanSeek;
public override bool CanWrite => parent.CanWrite;
public override long Length => parent.Length;
public override long Position
{
get => parent.Position;
set => parent.Position = value;
}
protected void Throttle(int bytes)
{
if (!shouldThrottle)
{
return;
}
processed += bytes;
TimeSpan targetTime = TimeSpan.FromSeconds((double)processed / maxBytesPerSecond);
TimeSpan actualTime = stopwatch.Elapsed;
TimeSpan sleep = targetTime - actualTime;
if (sleep > TimeSpan.Zero)
{
scheduler.Sleep(sleep).GetAwaiter().GetResult();
}
}
private async Task ThrottleAsync(int bytes)
{
if (!shouldThrottle)
{
return;
}
processed += bytes;
TimeSpan targetTime = TimeSpan.FromSeconds((double)processed / maxBytesPerSecond);
TimeSpan actualTime = stopwatch.Elapsed;
TimeSpan sleep = targetTime - actualTime;
if (sleep > TimeSpan.Zero)
{
await Task.Delay(sleep, CancellationToken.None).ConfigureAwait(false);
}
}
public override async Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
int read = await parent.ReadAsync(buffer.AsMemory(offset, count), cancellationToken).ConfigureAwait(false);
await ThrottleAsync(read).ConfigureAwait(false);
return read;
}
public override async ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = default)
{
int bytesRead = await parent.ReadAsync(buffer, cancellationToken).ConfigureAwait(false);
await ThrottleAsync(bytesRead).ConfigureAwait(false);
return bytesRead;
}
public override async Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
await ThrottleAsync(count).ConfigureAwait(false);
await parent.WriteAsync(buffer.AsMemory(offset, count), cancellationToken).ConfigureAwait(false);
}
public override async ValueTask WriteAsync(ReadOnlyMemory<byte> buffer,
CancellationToken cancellationToken = default)
{
await ThrottleAsync(buffer.Length).ConfigureAwait(false);
await parent.WriteAsync(buffer, cancellationToken).ConfigureAwait(false);
}
public override void Flush() => parent.Flush();
public override int Read(byte[] buffer, int offset, int count)
{
int read = parent.Read(buffer, offset, count);
Throttle(read);
return read;
}
public override long Seek(long offset, SeekOrigin origin) => parent.Seek(offset, origin);
public override void SetLength(long value) => parent.SetLength(value);
public override void Write(byte[] buffer, int offset, int count)
{
Throttle(count);
parent.Write(buffer, offset, count);
}
}